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Your Game Is A Harness - kyle kukshtel's website

https://kylekukshtel.com/ai-harness-engineering-game-development-claude-code

Exploring practical ways to make your game more legible to AI agents and how to make agentic iteration faster.

home - kyle kukshtel's website

https://kylekukshtel.com/

kyle kukshtel makes games and tools and tools that make games. he specializes in exploring the intersection of games, new media, art, film, and

about - kyle kukshtel's website

https://kylekukshtel.com/about

i’m a game developer, toolmaker, photographer, and new media filmmaker specializing in video games, new media, and technology. currently I work at

inspiration - kyle kukshtel's website

https://kylekukshtel.com/inspiration

I am always collecting creative references for things. I do this publicly (sometimes) and also just ambiently like to find things that I think are

kyle kukshtel's website

https://kylekukshtel.com/search

Search all the entries posted on k-hole

Introducing Mood.site - kyle kukshtel's website

https://kylekukshtel.com/mood-site-moodboards-spite-driven-development

Leveraging Spite-Driven Development to make a zero friction image sharing site

Committing C# Crimes to Provide Better ECS APIs - kyle kukshtel's website

https://kylekukshtel.com/csharp-ecs-component-source-generator-gamedev-arch

On figuring out how to bridge the GameObject/ECS divide by leverage attributes, partials, and source generators.

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